I think we have some serious problem: people, including me, are hanging around, waiting for things to happen. Or just trolling.
Now, I think (and all statements below is what I think, don't take it seriously) it might be a good time to try to introduce some lazy strategies. Lazy in this case means slow, but also - at least I hope so - enjoyable with little energy committed.
I can nail down the progress problem really precisely, but I guess you can do it as well. My conclusion is we need to take care for proper prototyping - for now, this means testing what we have already and throwing some ideas into our little bag. There are rules waiting to be tested, abilities, cards, single and multifaction decs, faction v. same faction, faction v. other faction and faction v. multifaction games as well - and from all of this, only faction v. other faction is hard to test, because of RB is not yet mature enough in terms of card count.
I used to be focused on rapid prototyping, but in case of online fun there is no existing way to do that - even if I could again refer to my old utopia, Sandscape blueprint. What we use now is pretty long workflow: producing cards in cardscape > producing card images in Inkscape or Scribus > resizing those, updating a patch (or patches) and uploading it online, finally all the testers have to install clients and update their versions of patch.
Cardscape is not online to start with, and, even if prototyping IS rapid indeed, it isn't really straightforward to update cards.
The other method I can think of is a massive videoconferencing session, with HD cameras pointed in desks with some real cards. Badwidth is the first bottleneck here, I think I'm lucky enough to posses HD webcam that is capable of like 5 FPS performance. But let's get back on ground - this just won't happen.
There were some other really valuable ideas that are maybe worth reviewing, but it might be a good moment to rethink how the prototyping could be done. Without thousands of man-hours in coding or in producing patches that are used once or twice and wasted afterwards
What I wanted to propose is a different story: asynchronous, slow testing, "play by any media you wish" type, also "play any game you want", really. With any cards. May be that not all, or none, are invented - so that while testing rules you can invent cards, or change existing, and while testing your deck, you can come up with a rule mod and check it out on the fly.
I think there should be some rules different than the ordinary ones, like the fact that cards on hand are visible to both sides and building a deck isn't mandatory.
If you like IRC, go with it. Wiki, forums, jabber, google docs spreadsheets? Sure! Email? We even have a mailing list for that! Just remember - be lazy, no hurry!
What do you guys think? Can we test things that way - basically "in the meanwhile"? Should I write a basic set of rules and communication guidelines? Would you enjoy playing this way in the first place (it's still a lot of typing and copypasting)?
