snowdrop wrote:1. The cards are not viewable upside down, as normal playing cards are. Normal playing cards are mirrored upside down, making them very easy to read and use in any card game. Non-specially tailored WT-themed playing cards will not be so.
Yes, that's true. But maybe this would be a great feature for WTactics, guaranteeing a smoother gameplay? (just mirroring the numbers of ATK/DEF/G)
snowdrop wrote:2. Excess info: Whatever value (ATK/DEF/G) is used as the cards number the act remains that there is plenty of excess crap left on the cards thats serve no other purpose in e.g. a game of poker than to distract and make it harder to play the normal card game. Example: The name, the card types, the threshold icons, the card text etc are all just clutter in such a game.
Playing with costs is acceptible, it's a big number. But it's just thought as an easteregg. It will be a funny feature, if you have no normal cards available at that moment.
In addition this could be a hatchery for new cardgames, based on the tradional.
E.g. Durak is game attacking and defending, you could play it with ATK and DEF values of WTactics
snowdrop wrote:3. People are used to a certain terminology: A for Ace, K for king, and so on. These letters/icons would not exist and make the higher cards in need of deciphering (gold value 13 would equal a....)
Question remains to be asked: Why on earth would anyone use these instead of specially created WT themed playing cards, designed for their proper purpose - as a pack of 52 playing cards?
What you suggest is indeed fully possible, probably without us even doing anything at all to incorporate it as long as each faction has a creature that costs something from 1 to 13. which would maybe be the case eventually.
Ass means 1. King, Queen and Jack aren't forced to be some numbers, they can be cards, which are looking like one, either. Or they could have names like "King of Gaia" or "old Queen", but this would touch the original concept.
Furthermore