Works for me 27 nov 03:26, GMT+1. Still good work...
I'm impressed by you actually delivering, nice to see people that stick round & work
Just don't get burned out, happens easily, and then the project would likely die if it wasn't finished.
A couple of constructive suggestions though:
1. Graphically showing the opponents cards on hand is unnecessary and adds nothing. It eats aprox 20 to 50% of screen estate, which is crucial. My suggestion is that you totally remove that and open up the possibility to actually play on that area instead if needed. You can show how many cards the opponent has in his hand with a simple number, e..g on hos deck, you can see a number showing cards in hand and cards left in deck. (This does of course not negate the fact that the player will still have to have a way of seeing the cards in his own hand.)
2. While the visual zoom in when hoovering over a card is cool, it is also annoying after a minute since it creates a lot of movement on the table, both of the card itself /(growing in size) but also of cards surrounding it. Also the zooming doesnt add any real usability anyways, its just use as visual flavour (a real zoom of cards must be implemented anyway, showing them in hires). My suggestion is that you show the player which card he is currently hoovering over by just displaying its zoomed in image somewhere dedicated on the screen. That way you can see it in two says: a) you see where your mouseponter is, b) you can actually see the real card in the zoom view, showing what you point at.
3. To save space you can make all cards that are used as resources stack on each other partially. Tight, but still so that they can easily be rotated and rotated back. Let them stack in piles with 4 cards in each pile. Only three piles will ever be used i think, so a total of max 12 cards can go in there.
4. In general, you can copy many of the tickets and ideas straight from the Sandscape tracker >> http://sourceforge.net/apps/trac/sandscape/report/6
,,,,there is A LOT of wisdom in there and much of it would have to be around in your version.
Edit: LIke the way you show borders when you try to drag a card into a zone, great visual feedback in a clean enough and standard way. Picking cards back up in hand is a little quirky though - if you pull the card from table and drop it on the other cards in hand it doesnt register the move properly.
Edit 2: Is the server machine safe enough for us to announce it on facebook etc and allow the public to fool around in it, showing your work this far? Not many would, since we're such a small community, so it's not a b/w or server load issue. I'm more worried about whats more on that machine, so you don't get hacked and something important gets lost.
Edit 3: Please change your avatar to something more "libre"... I suspect thats a copyright violation. While I don't care much personally I think we need to keep the overall image of WT project free from trouble. If they give legal permission to use that image as avatars etc then disregard from my request,